Real Geometry Details Through Instancing
A feature of the ZModeler brush, the NanoMesh system takes the process of using ZBrush’s InsertMesh and MicroMesh features to a whole new level. The NanoMesh system allows you to populate areas of a model with instanced geometry. These instances can then be modified in real-time to generate different scale, offset and angle for each instance.
If the default variations are not enough; the NanoMesh system has a random distribution mode that will allow you to create purely random surfaces across a model.
Since the NanoMesh system generates instanced geometry based on an original mesh, you can edit the original mesh at any time to make changes that instantly update across all its instances. These edits can be done using any of the ZBrush sculpting tools, including the ZModeler Brush. During editing you can also apply UV mapping and texture maps.
NanoMesh also gives you the ability to layer multiple NanoMeshes across the same surface to give even greater variety and creative freedom!
With NanoMesh, you can quickly experiment with shape and form as well as add tremendous detail in a few clicks!
Explore the following pages to learn more: