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Working with 3D Models

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Manipulating 3D Models

Core-gizmo

ZBrushCore provides two different ways to manipulate your 3D models on the canvas.

  • The Gizmo 3D Universal Manipulator is the perfect way to quickly Move, Scale and Rotate your models.
  • The TransPose Action Line is ideal for more advanced transformations, including deformations to pose a character.

At the top of the ZBrushCore interface, you can click the Move, Scale or Rotate icons activate either of these functions. These buttons initially activate the Gizmo 3D manipulator. By clicking off the Gizmo 3D Universal Manipulator, you will switch to the Transpose line to for advanced manipulation and posing of your 3D model.

See this page to learn more about TransPose.


Sculpting with Brushes

With the Sculpting Brushes you can apply many different effects as you sculpt, allowing you to create the look and feel you are after.

Core-sculpt-brush
For example, use the Clay Buildup brush to quickly block out a form or the Move brush to change the shape of a character in dramatic ways. Use hPolish to add hard surface details or use an Insert Multi Mesh brush to add pre-made shapes such as rivets, buttons, handles and so on. You can even modify some brushes to create new ones that you can add to your toolkit.

Smoothing

Smoothing softens and blends the contours of your model. To select the Smooth brush, press Shift on the keyboard. Holding Shift while sculpting will smooth the mesh. Release Shift to return to your previously selected sculpting brush.
If you are using subdivision levels, then what is smoothed will depend on what level you are at. For example, if you smooth at the lowest subdivision level you can affect the general shape of your model while details at the higher levels will be preserved.

Core-smooth

On the left, the original model. On the right, the Smooth brush has been applied to remove or soften the details.

ALT Key

Holding the Alt key inverts the current brush effect. For example, the Standard brush pulls out the mesh surface, adding to it. Holding Alt will make it push in, cutting away material.

The Alt key also works with the Selection and Masking brushes, inverting the selection or unmasking as you draw.

Two different brushes applied, without and with the ALT key. Notice the push-pull effect.

Two different brushes applied, without and with the ALT key. Notice the push-pull effect.