The Texture palette contains a variety of images and patterns. You can use Textures while painting. You can add Textures to this palette by importing images from disk files. You can also export any Texture as an image file, in a variety of formats.
The Import button loads a texture from a saved file. ZBrush recognizes a number of standard image formats for import and export.
The Export button saves the current texture to an image file. ZBrush recognizes a number of standard image formats for import and export.
The LightBox>Texture button gives instant access to the Texture tab in Lightbox.
Texture selection slider
Textures can be selected by their numerical ID using this slider.
The Reset button can be used to reduce the number of images in the Texture palette. Textures are not removed completely and can be selected from the pop-up by pressing the Current Texture large thumbnail.
The large thumbnail displays the selected texture. Clicking the thumbnail will show a pop-up from which to select a different texture.
Small Texture Thumbnails
Click on a small thumbnail to select that texture.
Flip Horizontally. The current selected texture will be flipped side to side.
Flip Vertically. The current selected texture will be flipped upside down.
Rotate 90 degrees. The current selected texture will be rotated through a quarter turn clockwise. Repeated pressing will continue to rotate the texture. Height and width remain the same, so if the texture is not square, it is stretched to fit the current width and height values.
The Inverse button inverts all colors in the current texture to their color-complement values.