Color

Core-Color

The Color palette displays the current color, and provides a number of ways to select it. You can also select a secondary color, which is used by some tools for certain effects such as blending.

 

Main Color

The Main Color swatch displays the selected main color. You can also click within the Main Color swatch and drag to any point on the canvas or interface, to select the color at that point. By default, colors picked from the canvas are the pure colors unaffected by lights and materials. To pick shaded/material colors, hold the Alt key while dragging. You can also use Preferences:Tablet:Color Gradient to blend between your secondary and primary colors while PolyPainting.

Secondary Color

The Secondary Color is used by some tools for effects such as blending. You can click within the Secondary Color swatch and drag to any point on the canvas or interface, to select the color at that point. By default, colors picked from the canvas are the pure colors unaffected by lights and materials. To pick shaded/material colors, hold the Alt key while dragging.

SwitchColor

The Switch Colors button swaps the Main and Secondary colors.

Gradient

The Gradient button enables blending between the Main and Secondary colors for certain operations.

Alternate

Color Alternate mode allows you to toggle between the Main Color and Secondary color when PolyPainting. Simply hold the Alt key to switch to the Secondary Color. This mode is enabled by default.

HSV Color Selector

In this color selector, hues are presented in the outside rim, and shadings and intensities are presented in the center. Here you can first select a hue, then make finer adjustments by clicking in the center. You can also click within this area and drag to any point on the canvas or interface to select the color at that point. By default, colors picked from the canvas are the pure colors unaffected by lights and materials. To pick shaded/material colors, hold the Alt key after starting dragging. Additionally, you can press the C key at any time, and ZBrushCore will pick the color underneath the cursor.

Gray Color Selector

The Gray Color Selector displays the color intensity of the current color, and also selects a gray tone. Drag within this slider to pick a gray tone, or use it as a standard color selector by clicking here and dragging to any point on the canvas or interface.

R

The R, G and B sliders enable you to define a color numerically, using RGB values. R represents the Red component.

G

The R, G and B sliders enable you to define a color numerically, using RGB values. G represents the Green component.

B

The R, G and B sliders enable you to define a color numerically, using RGB values. B represents the Blue component.

FillObject

The FillObject button assigns a color and/or material to an object. When transforming or editing an untextured 3D object, you’ll notice that each time you pick a new color or material, the whole object changes to the new selection. Press the FillObject button to assign the current color/material to the object. FillObject is regulated by the MRGB, RGB and M buttons in the Draw palette: if MRGB is pressed, both color and material are assigned; if RGB is pressed, only color is assigned; if M is pressed, only material is assigned.

 


Modifiers

Additional color chooser systems are available in the Color > Modifiers sub-palette. All four pickers may be open and active at the same time.

Color>Modifiers sub-palette

Color > Modifiers sub-palette

 

Color Selector

Drag within a Color Selector to pick a color. You can also click within the Color Selector and drag to any point on the canvas or interface, and select the color at that point.
By default, colors picked from the canvas are the pure colors unaffected by lights and materials. To pick shaded/material colors, hold the Alt key while dragging.
Additionally, you can press the C key at any time, and ZBrush will pick the canvas or interface color underneath the cursor.