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Reference Guide

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This Reference Guide describes and explains the whole of the ZBrushCore interface. The guide is arranged by menu or palette. Some palettes have sub-palettes that are clicked to reveal their contents.

Explore each of the ZBrushCore palettes to learn the individual functions and features:

List of the ZBrushCore palettes

  • Alpha : load, flip and rotate alphas, used as sculpting brush patterns.
  • Brush : select sculpting brushes and adjust settings to suit your creativity.
  • Color : pick and edit colors for painting your 3D model.
  • Document : change background color / gradient and export rendered images.
  • Draw : set up reference images, perspective and other settings
  • Edit : undo and redo recent changes.
  • File : save and load ZBrushCore projects and 3D Printing utilities.
  • Light : control the lighting for your scene.
  • Material : choose materials to create different surfaces and effects.
  • Preferences : set personal preferences, customize the ZBrushCore interface, and choose from among a number of default painting and sculpting attributes.
  • Render : choose from different rendering options.
  • Stroke : provides a variety of stroke types which determine how each brush is applied to the model.
  • Texture : images for use while painting or to wrap on a model’s surface.
  • Tool : the principal palette of the ZBrushCore interface, for 3D models and adjustments.
  • Transform : adjust the view of a 3D object.
  • Zplugin : the location for additional utilities that extend ZBrushCore’s functionality.

 

Important!

For the ZBrush interface and palettes see the ZBrush Reference Guide here.

 

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