Transpose Master

4R7-transpose_master

Transpose Master is designed to help you pose a model that is composed of SubTools. It works by creating a low resolution combined mesh of all the SubTools which you can pose. The pose can then be transferred back to the original model.

The Transpose Master sub-palette is in the Zplugin palette.

 

Expert Tip!

Transpose Master works best with multiple subdivision levels and posing a low polygon mesh, rather than trying to use it on dense meshes with no lower subdivision levels, such as models created using Sculptris Pro. For dense meshes of this sort, it is best to create a low resolution mesh using ZRemesher, add sub-division levels and project the original detail, before using Transpose Master.

Controls

Transpose Master sub-palette in the Zplugin palette

Transpose Master sub-palette in the Zplugin palette

TPoseMesh

Press the TPoseMesh button to create a combined mesh of all the SubTools of your model. You can then pose this combined mesh using the Transpose action line or ZSphere rigging (if the ZSphere Rig option was used) before transferring the pose to your original model using the TPose>SubT button.

Warning!

Make sure that no SubTools are partially hidden as this will mean the pose cannot be transferred properly and you will get a Vertex Mismatch error message.

It is best to avoid using the Gizmo3D modifiers to pose your model as the point order can be changed. As Transpose Master needs the point order to remain the same,  this will result in destroyed subtools when transferring the pose.

TPose>SubT

After posing the combined mesh, pressing the TPose>SubT button will transfer the pose to the original model, updating each of the SubTools. If you want the pose transferred to a new 3D Layer then turn on the Layer option (see below).

ZSphere Rig

Turn on the ZSphere Rig option if you want to use ZSphere rigging to pose your model.

Grps

Turn on the Grps option if you want to preserve the existing polygroups for your model. If turned on, the existing polygroups for all SubTools will be preserved in the combined mesh. If turned off, the combined mesh will have one polygroup for each SubTool of the original model.

Layer

Turn on to create a new Layer for the transferred pose. If turned on, each SubTool will have a new 3D Layer created before the pose is transferred.

StoreTM Rig

The StoreTM Rig button will copy a ZSphere rig into memory. This is useful if you want to use a previously saved ZSphere rig. You would first load the rig into ZBrush, then with the rig selected in the Tool palette, press this button. Now select the new starting rig set up by Transpose Master and paste the copy using the PasteTM Rig button.

PasteTM Rig

The PasteTM Rig button will paste a ZSphere rig that has previously been copied using the StoreTM Rig button. When pasting a rig, any previous ZSphere arrangement is completely replaced.

 


Saving/Loading Transpose Master projects

From ZBrush 4R6, the Transpose Master data is saved with the ZBrush project (ZPR file), so simply save your work using the File>Save As button and load again using File>Open. Your model and poses will all be saved together.

 


Tips

Occasionally Transpose Master will produce an error by selecting the wrong model when trying to transfer the pose. This can happen when the project includes some of the parts that make up the model as well as the model itself. To avoid this it is good practice to start with a new project:

  1. Select the model (with subtools) you wish to pose and save it as a ZTL by pressing Tool:Save As.
  2. Create a clean project by loading the DefaultCube.ZPR project from Lightbox > Project tab.
  3. Load the ZTL you saved at (1) by pressing the Tool>Load Tool button.
  4. Use Transpose Master to pose your model.

Be sure to save the project (ZPR) file so that the Transpose Master data is stored with your model and you can continue posing during a new ZBrush session.