GoZ (for GoZBrush) is a dynamic bridge between ZBrush and other 3D packages built around a specific file format, the GoZ file. In a single click, send from ZBrush to one of the supported application your 3D mesh, but also your maps to do a your render or edit your geometry or add an element to your model and if needed, send everything back to ZBrush, still in one click!
Moreover, GoZ is working with different Tools or SubTools, visible or not.
Now with GoZ, you will use your time only in the application to work on your model and not by managing your import and export.
ZBrush currently supports:
- Sculptris Alpha 6 (Windows and Mac OS X)
- Autodesk 3DSMax 2009 > 2012 (Windows)
- Autodesk Maya 2008 > 2012 (Windows and Mac OS X)
- Modo 401 SP2 and above from Luxology (Windows and Mac OS X)
- Cinema 4D R11 and above from Maxon (Windows and Mac OS X)
- Adobe Photoshop Extended CS4 > CS5.1 (Windows and Mac OS X)
GoZ is also supported by 3rd-party developers for these applications:
- LightWave 11 by Newtek
- Carrara by DAZ
- DAZ|Studio by DAZ
GoZ communication system is open to 3rd party developers, to integrate GoZ in their own application, with the help of our SDK. If you wish to support GoZ, please contact us at firstname.lastname@example.org (note: this email is only for SDK purpose. Please use the Support Center for GoZ issues, or ZBrushCentral.com).
GoZ commands are located on the top of the Tool palette, split into several functions:
- GoZ: send the current Tool or the selected SubTool to the application of your choice.
- All: Send all the SubTools of the selected Tool in the application of your choice, visible or not.
- Visible: Send only the visible SubTools of the selected Tool to the application of your choice.
- Reset (R): Reset the current GoZ application selected in ZBrush. On the next press on GoZ, All or Visible, the application selection box will prompt you to choose a new application (see below).