Rick Baker

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FiberMesh – how I do it

OK, I put this together to show how I use FiberMesh. I hope you can understand it, and that it is helpful. There are many steps to my process but I find that it gives me the type of fur that I am looking for. The settings that I used will probably not be the same on a model that you are making but at least you can see what I do . Again the best thing to do is just play around with it. Don’t forget that you can use different materials for your fibermesh. I used mostly toy plastic. You can also paint your fibermesh. Hope this was worth the time it took me to put it together.

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Mask All, Erase mask where hair not wanted. Hit Preview. Where the arrows are are the things that I adjust the most.
With these settings I produced a base for the fur.

I hit Accept which gives me a SubTool of the base hair.

 

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With the same mask, I adjust the settings to this and create this.

I hit Accept and now I have two FiberMesh SubTools –
One FiberMesh SubTool which is soft dark under-fur, and another which has longer, lighter, guard hairs.

 

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I used Mask By Cavity to create this mask. The model had a texture on it. This gives me a mask which will create a thin, even distribution of hairs. Again, erasing the mask where I don’t want hairs.

 

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With these settings I create yet another, longer, darker guard hairs SubTool.

 

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The results of the four FiberMesh SubTools.

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I masked this section of the face and generated some short darker fur for the middle of the face.

I used a texture to color the fur.

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I decided that I needed yet another layer of hair so I masked off this part of the body and created another SubTool with these settings.

I then masked half of the face, adjusted the length and created another SubTool.

I then duplicated that SubTool and flipped it on the X axis to create the other side.

 

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I carried on with this ridiculous method and made SubTools for the hair on the hands. I groomed each layer using mostly the GroomHair Toss brush.

I suggest you use Gravity to get your FiberMesh going in the basic direction that you want when you generate the FiberMesh.

I have found that if you use the Smooth brush it will trim or shorten the hairs which can be very useful.