Concepting with ZSketch
Concepting in 3D is much easier using ZSketch – there’s no base mesh to model (which can take several hours) and you can just see where the sketch takes you. It’s so fast – you can see the results in an hour or less – and if you like the concept you can resurface for production.
The basic workflow is:
- play with the zsketch
- find a blocking shape that you like
- sculpt it
- do polypaint ( bake a color map )
- decimate it
- go in your 3d package and render it .
- if you like it resurface it for production and push the detail…
…or do another concept. 🙂
For more details see the ZSketch section.