Whether you are using BPR or the ZBrush to KeyShot Bridge, you can now see procedural and texture-created surface noise rendered as displaced geometry. This process is automatic; after designing your noise you no longer need to worry about applying it before you can view the result on your geometry. All you need to do is render!
This feature can also be applied to NanoMeshes. With this new technology, it becomes easy to render scenes composed of billions of polygons!
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- To learn more see the Surface Noise page.