Slime Bridge
Instantly create slime, drool and goo!
This new feature will get your creature creations drooling! Mask one or two parts of a mesh and at the press of a button create instant slime, drool or melted cheese. Create all sorts of organic goo with this versatile new feature!
How Slime Bridge Works
Slime Bridge works with a single subtool, although the subtool can be composed of separate meshes. The mesh must be quads, with no subdivision levels.
An example of Slime Bridge – both spheres are the same subtool
One or two masks are drawn and then the Slime Bridge button is pressed. The Slime Bridge strands will each be a separate polygroup so that they can be sculpted or smoothed as you wish.
Slime Bridge Functions
Slime Bridge menu in the Tool palette
Slime Bridge
Press the Slime Bridge button to create the slime bridge. It will only work if there are one or two masked areas.
Tension
The Tension slider affects how taut the bridge strands will be. A setting of zero will result in bridge strands with the least tension; a setting of a hundred will result in the tightest bridge strands.
The result with Tension set to 100
Bridges
The Bridges slider affects how many bridge strands there will be across a single mask or between two masks. The number is not precise – it will depend on mask and polygon size. If Bridges is set to zero no bridges will be created and the masks will be cleared.
Branches
The Branches slider determines how many branches a bridge will have. Branches are between a main strand and the original mesh.
Branches are created from the bridge strands to a masked area
Capillaries
The Capillaries slider determines how many small branches there will be. Capillaries are between strands. Capillaries can connect with other capillaries.
Capillaries are between strands.