Move Infinite Depth

Move Infinite Depth Brush

Move surfaces of the model based on its depth orientation relative to the camera

The MoveInfiniteDepth brush allows you to move the surface of the model based on its orientation relative to the camera. Regardless of the model’s local coordinates, this brush evaluates the camera’s view to establish the depth direction for your brush stroke without the need for other tools such as Masking, or Gizmo3D.

With other brushes, the cursor is represented by a circle but in fact has a spherical area of effect. With MoveInfiniteDepth, the cursor is instead effectively a cylinder that starts at the cursor circle and extends away from the camera to infinity*.

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Move Infinite Depth Brush in Action

The MoveInfiniteDepth brush utilizes a brush modifier called Infinite Depth. Infinite Depth can be found in Brush >> Depth. For more information on Infinite Depth and how it works, search in docs.pixologic.com.

1. Adjust the camera position of the model in the desired direction to allow adjust­ments along the depth axis of the camera.

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*This example shows a cube aligned in orthographic front camera view for adjustments.

2. Select Brush >> MoveInfiniteDepth.

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The MoveInfiniteDepth brush icon

3. With a mid-range Draw Size, click and drag from the edge of the cube sides and pull away from the cube center. All points behind the cursor’s circle will be moved, no matter how far away they are.

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4. Rotate the camera around the model to view the MoveInfiniteDepth depth changes on the surface.

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5. Continue rotating the model to other angles for brush applications. In this ex­ample, making a rotation adjustment to view the side orthographic view.

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6. Continue rotating the model to other angles for brush applications. In this example, making a rotation adjustment to view the side orthographic view.

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Important!

This brush reacts based on the consistency of the surface curvature along the depth direction. When applying this brush to surfaces that have curvature, the brush will react differently depending on how many vertex points are caught within its area of influence. In other words, the curvature of the surface affects the results.

More on MoveInfiniteDepth with Surface Curvature

This brush reacts based on the consistency of the surface curvature along the depth direction. When applying this brush to surfaces that have curvature, the brush will react differently depending on how many vertex points are caught within its area of influence. In other words, the curvature of the surface affects the results.

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Top of the head has curvature when viewing from top orthographic view.

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Top of the head has curvature when viewing from top orthographic view.

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The brush stroke reacts to the surface curvature when applied to the depth of the front orthographic view and so is different when compared to the cube example.