PolyPaint from Draft

PolyPaint from Draft

PolyPaint from Draft generates color based on the draft angle captured by the camera

PolyPaint from Draft generates color based on the draft angle captured by the cam­era. This feature utilizes the Draw Draft Analysis system together with the ZBrush cam­era. It generates the draft angles displayed from this Draw Draft Analysis as red and green PolyPaint.
For more information on Draw Draft Analysis, search for it at docs.pixologic.com and in the ZBrush Documentation Guide PDF found within the ZBrush installation folder.

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Example of a model with PolyPaint From Draft applied


How PolyPaint From Draft Works

This button captures the draft angle of a mesh based on its position as viewed by the camera. Once the model has been positioned so that the desired pull direction faces the camera, click Tool >> Masking >> MaskByDraft to generate the PolyPaint.
PolyPaint from Draft colors the model with pure red (R 255 G 0 B 0) and pure green (R 0 G 255 B 0).
Once the draft angle is captured and PolyPaint is applied, this will store and lock the pull direction of the draft. The SetDirection can be changed by clicking Tool >> Masking >> SetDir. Once a new pull direction is established, this requires clicking the PolyPaint from Draft button to update.
The Draft angle can be adjusted in the Tool >> Masking sub-palette settings. After PolyPaint From Draft has been clicked, making adjustments to the draft angle slider re­quires clicking PolyPaint From Draft again to update.


PolyPaint From Draft Functions

Draft Angle

This slider adjusts the draft angle relative to the camera view before capturing mask.

SetDir

This button updates the pull direction of the draft angle relative to the camera. After using this function, the PolyPaint from Draft button must be clicked again to update the PolyPaint.

InvDir

Reverses the current pull direction of the draft angle. After using this function, the PolyPaint from Draft button must be clicked again to update the PolyPaint.