Adjust by Color

Adjust Colors

Adjust colors for PolyPaint and texture maps with sliders

Adjust Colors allows you to make color adjustments based on hue, intensity, con­trast, gamma, and tint of a model’s PolyPaint assigned to the vertex points themselves, as well as any existing texture Map from UVs.

Adjust Colors gives you the ability to isolate areas for color correction by use of eight Mask by Color channels, giving you the flexibility to make color corrections to specific selections while protecting others.

Whether working with a texture map or PolyPaint, Adjust Color makes color correc­tion easy without the need to resort to an outside application.

2020_24
Example of a model colors adjusted with Adjust Color sliders


How Adjust Colors With PolyPaint Works

For models with PolyPaint, clicking Adjust Colors opens a preview window that pro­vides the tools to apply a total of eight mask selection channels. These allow you to isolate areas on the model for color adjustments. Alternatively, you can make global PolyPaint adjustments by use of the color adjustment sliders.
Inside the window, clicking and dragging on the adjustment sliders will make instant changes to any unmasked sections of PolyPaint.

When there is a need to apply PolyPaint adjustments to specific areas on a model, the eight mask selection channels allow you to select specific colors within the model’s PolyPaint for isolation before making adjustments with the sliders.

Mask by color selection channels work with a click and drag system. Dragging from a mask channel’s color patch to a PolyPaint color within the preview of the model will isolate the paint with a mask, allowing for color adjustments to these specific selections. Mask channels can also be combined to protect or show multiple colors for adjustments.

Adjust Colors mask channels use a Tolerance slider that controls the how closely a point’s color must match the selected value in order to be included in the masking effect.

Important!

Tool >> PolyPaint >> Adjust Colors
Texture >> Adjust Colors
Deleting the last SubTool within a folder will automatically delete the (now empty) folder.
If no PolyPaint exists or no PolyPaint is visible by use of PolyPaint >> Colorize, the Adjust Colors button is grayed out and unavailable for use.

How Adjust Colors With UV Texture Works

In order for Adjust Color to work on a texture, that texture must first be located in the Texture palette. This means that when working on a model that has a texture assigned in Tool >> Texture Map, it must first be copied to the Texture palette by cloning it using Tool >> Texture Map >> Clone. Once the texture map resides in the Texture palette it must then be selected prior to using the Adjust Colors feature.

Clicking Adjust Colors opens a preview window which gives you the ability to make global adjustments to the texture’s colors via sliders. You can also isolate specific colors for adjustment via a total of eight mask selection channels.
Inside the Adjust Colors window, clicking and dragging on the adjustment sliders (ex­plained below) will make changes to any unmasked sections of the texture map’s colors.

When there is a need to apply color adjustments to specific areas within a texture, the eight mask selection channels allow you to select colors from the texture map. These selections will isolate the selected colors before making adjustments with the sliders.

Mask by color selection channels work with a click and drag system. Dragging from a mask channel’s color patch to a color in the texture map will isolate that color with a mask, restricting color adjustments to these specific selections. Mask channels can be combined to protect or show multiple colors for adjustments.

Important!

If no texture map is selected, the Adjust Colors button is unavailable for selection.
If you wish to undo changes adjustments that you have just made, click OK to accept the changes, then Undo (Ctrl+Z) to revert them. Now click Adjust Colors again to start over.

Adjust Colors in Action

1. Click Lightbox >> Projects >> Demo Projects >> Load Kotelnikoff_Earthquake.ZPR.

2. Select the Earthquake_82_optim body SubTool.

3. Click Tool >> PolyPaint >> Adjust Colors.

4. Click and drag from the first mask color selection box to the blue PolyPaint on the arm to apply a mask.

2020_25
On the left, no mask applied. On the right, an inverse mask applied by selecting the blue polypaint.

5. Adjust the HSV Hue slider to change the color, or any other slider adjustments as desired.

6. Click OK to finalize the change.

2020_26
Final result


Adjust Colors Functions

Hide Colors

Hides all PolyPaint on the model and displays only material properties.

Hide Materials

Hides material properties on the model and displays only unshaded PolyPaint.

Tolerance Slider

Controls the tolerance factor of the color selected in the mask channel. Increasing or decreasing tolerance will specify how closely a color must match that shown in the color patch in order to be included in the selection.

Hide Mask

Hides the mask selections chosen from the color selection channels.

Inverse Mask

Reverses the mask selections chosen from the color selection channels.

Blur Mask

Blurs the mask selections chosen from the color selection channels. The maximum blur setting is 25.

Overwrite

When this option is enabled, choosing a new color selection will overwrite any previ­ously existing masks.

Mask

When this option is enabled, new masks generated by your color selection will be combined with (added to) any existing masks.

Unmask

When this option is enabled while a previously existing mask is visible, any areas chosen by color selection channels will be subtracted from the mask.