Work with subtool instances with real-time update
When you have several versions of the same object in your scene it can be tedious and time-consuming when you need to update them.
With the revised NanoMesh Edit Mesh functionality this is now easy – work on the original and see the copies update in real time.
On the right, editing the original mesh. On the left, the duplicates update in real time.
ZBrush artist: Joseph Drust
How NanoMesh Edit Mesh works
To set things up you use the same NanoMesh method as in earlier versions of ZBrush:
- Append the mesh you want to use to your subtools scene.
- Create an Insert Mesh brush from the mesh. Brush>Create>Create Insert Mesh. Use “Create New”.
- Create Nanomesh of the new IM.
- Append a single poly plane (use Initialize menu QGrid)
- Draw out the Nanomesh on the poly.
- Turn off Show Placement, and position where you want.
- Duplicate if you want, using Gizmo, hold down Ctrl+ click+drag and position.
To edit the original mesh, turn on Nanomesh>Edit Mesh. Any changes you make will immediately be seen in the instance versions. For easier working, turning on Transform>Split Screen will show the original subtool on one side and the full model with instances on the other.
While editing the mesh, you can
-
- import a different mesh
- UV unwrap
- apply texture maps
- subdivide
- use Sculptris Pro
You can use anything except Dynamic Subdiv.