With your NanoMesh brush created, the workflow is quite simple:
- Load a PolyMesh 3D. Meshes with classic subdivision levels will use the currently selected level.
- Select the ZModeler or NanoMesh brush of your choice and select the “Insert NanoMesh” Action. (Access the ZModeler pop-up menu hovering over a polygon in your model and either pressing the space bar or right-clicking.)
- If the NanoMesh brush has been built from an IMM brush, press the “M” key to display the list of available models and select the one of your choice.
- Still in the ZModeler pop-up, select the Target of your choice. For an initial test use “All Polygons” to populate the whole model.
- While a polygon is highlighted, click and drag. The placement polys as determined by your Target will be covered by NanoMesh Nanos. The movement of the mouse or pen while you drag the stroke will define the size of the inserted model.
- You can now edit the various Tool >> NanoMesh settings to fine tune the instances. You can change the size, width, length and offset as well using the Variance sliders to apply variations to the instances.
- Use the Random Distribution slider to change the way that the NanoMesh populates the model.
- Now select another NanoMesh brush or press the “M” key to select a different Nano to insert. Click and drag on a polygon of the model which already has a Nano on it. This replaces the previous Nano with your new one.
- If you want to replace the instances without losing the current settings applied to it, simply select change Nanos and then instead of a new click-and-drag, use the Tool >> NanoMesh >> Inventory >> Replace NanoMesh from Brush feature.
- Finally, if you want to convert all the instances to real geometry, press Tool >> NanoMesh >> Inventory >> One To Mesh. This change the Nanos from instances to regular geometry just as if they’d been placed using a normal InsertMesh.