The camera system is upgraded in ZBrush 2019.
With the Universal Camera, artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.
The Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.
Read more about the Universal Camera here.
The Universal Camera is enabled by default. You can also choose at any time to work with the classic ZBrush camera. This can be important if you load projects created with a previous version of ZBrush. To use the Classic Camera, simply turn off the Universal Camera button.
Read more about the Classic Camera here.