Brushes

ZBrush offers several brushes which will produce a different result for your ZSketch. Some of them are basically the same but have different settings such as the Sketch 1, 2 and 3 which give the same result with different imbed depths.

Armature

This brush allows you to create ZSphere strips freely in space. This is the best way to create floating strips to create major parts like the arms, legs, etc. This brush won’t snap to existing ZSpheres when doing a stroke and will be created in the screen working plane.

 

Sketch 1, 2 and 3

These three brushes allow you to create ZSphere strips like the Armature one, but the ZSpheres will snap to the underneath ZSpheres.

The difference between these three brushes is the imbed depth of the stroke: Sketch1 will create a strip which will be almost inside the underlining surface while Sketch 3 will be almost out of the surface.

 

Smooth 1, 2, 3 and 4

The Smooth brushes operate on the ZSketch ZSpheres in the same way as the default Smooth brush in traditional sculpting, by smoothing the ZSphere strip, and with different behaviors on the beginning and end of the strip:

  • Smooth 1 will move and enlarge the end of the strip on the underneath ZSphere or strip of ZSpheres.
  • Smooth 2 will move the end of the strip inside of the underneath ZSphere or strip of ZSPheres.
  • Smooth 3 will only smooth all the strip and won’t affect the end of the strip of ZSpheres
  • Smooth 4. will move and shrink the end of the strip inside of the underneath ZSphere or strip of ZSpheres.

 

The Smooth 1, 2, 3 and 4 Brushes

There are three smoothing controls in the Brush Palette> Smooth Brush Modifiers that will change the effect of each ZSketch Smoothing result.

  • Coverage Position will change how far the sketch stroke will embed into the underlying ZSpheres when smoothing is applied. If this setting is set to 100 then the sketch will eventually be embedded completely into the underlying mesh/sketch.
  • Converge Radius will change the radius of the end strip to match intersecting mesh/sketch. If this is set to 50 then the radius will be adjusted to 50% of the size to the connected mesh/sketch.
  • Converge Color will adjust the color of the end strip to gradually smooth into the color of the connected sketch.

When choosing a Smooth brush, it becomes the default Smooth brush which will be used when using the Shift key, until another Smooth brush is selected.

Note: When smoothing a ZSphere strip, unpress the Shift key without releasing the tip of your pen/mouse to fuse the stroke with the existing ones. For more information read the Fuse brush section below.

 

Flush

The Flush brush changes the radius and the position of the strip of ZSpheres, aligning the strip of ZSphere on the screen working plane. Combined with the ALT key, the brush will push inside the model.

 

FlushDynamic

The FlushDynamic brush has the same effect as the Flush brush, except that the strip of ZSpheres will be flatten and aligned to the pen tablet stroke, and not on the screen working plane.

 

FlushResize

The FlushResize brush has the same effect as the Flush brush, except that all the strips of ZSpheres will be resize at the same size.

Note: The effect of this brush may be more visible if you apply first a Flush stroke and then, apply the Bulge&Flush brush.

 

Bulge

The Bulge brush changes the radius of a strip, giving an inflate effect on the strip of ZSpheres. Combined with the ALT key, the brush will give a shrink effect to your strip.

 

Bulge & Flush

The Bulge&Flush brush is a mix of the Bluge brush and the Flush brush: The strip of ZSpheres will be flatten and resized at the same time.

Note: The effect of this brush may be more visible if you apply first a Flush stroke and then, apply the Bulge&Flush brush.

 

Float

The Float brush moves the strip of the ZSphere strips outside of the underneath ZSpheres.

 

PushPull

The PushPull brush moves the ZSphere strips outside of the underneath ZSpheres. Holding the ALT key will push the ZSpheres into underlying sketch/mesh.

 

Fuse

The Fuse brush will merge the clicked ZSphere with the closest strip of existing ZSpheres. It will allow you to have a better continuation of existing strokes.