Edge Targets

Below is a list of Targets which are specifically available to Actions that affect the edges of your model. An edge is the line between two connected points on your model’s surface.
 


Edge

The Edge Target will only ever select the single clicked edge.
 


EdgeLoop Complete

The EdgeLoop Target identifies a ring of edges which connect end to end, returning to the start point. The points passed through cannot have an odd number of connected edges.
 


EdgeLoop Partial

The EdgeLoop Target is similar to EdgeLoop Complete except that the selection will stop at the first extraordinary point that it encounters. (A point with an odd number of edges connected to it.)
 


Multiple EdgeLoop

The Multiple EdgeLoop Target is associated with advanced modifiers that produce multiple edge loops across the surface of the model.
 


Single EdgeLoop

This Single EdgeLoop Target is an alternative to the Multiple EdgeLoop Target and will only select a single edge loop as the Target.
 


Edge Strip

The Edge Strip Target corresponds to a set of edges that are located in the same poly loop (meaning that extraordinary points with an odd number of edges are permitted). The first click defines the beginning of the strip and a second click defines its end.
 


PolyLoop

The PolyLoop Target identifies a ring of edges which connect end to end, returning to the start point. The points passed through can have an odd number of connected edges.
The PolyLoop Target applies the Action to the entire set of polygons within the loop or (for some Actions) it may affect the poly loop’s border edges. For example, the Trans­Pose Action with PolyLoop Target will modify all polygons within the loop while the Bevel Action with PolyLoop Target will apply a bevel only to the edges that make up the poly loop border.

Important!

Note:
For edge Actions, the affected edges of the Targeted poly loop will be the perpendicular ones since they correspond to the boundary of the poly loop.

 


Two Edges

The Two Edges Target is specific to any Action that needs to have two edges se­lected in order to be performed. As an example, the Edge Bridge Action will create a polygon between two clicked edges.

The Two Edges Target is done in two steps by clicking a first edge, then a second edge. For each click, the ZModeler brush widget will instruct you to ‘Click 1st Edge’ or ‘Click 2nd Edge.’

Important!

Note:
You can change your point of view while selecting the two edges. This Target only evaluates clicks on edges and ignores all others, such as to rotate the model.

 


PolyGroup Island

The PolyGroup Island Target selects all polygons connected to the clicked edge which share the same PolyGroup and continues to expand the selection until encounter­ing edges of a different PolyGroup.

For example, if your model is a face and the two eyes share the same PolyGroup, using this Target would let you select only one eye. Even though the other eye has the same group it is not contiguously connected to the clicked eye and so will not be affected by the Action.

 


Hole

The Hole Target corresponds to an area within your model with no polygons on. This area is defined by a loop of edges that surround the border of the hole. The selection is done by clicking on one of these bordering edges.

Important!

Note:
The hole must be completely surrounded by connected polygons.

 


Concave Hole

The Concave Hole Target is equivalent to the Hole Target except that it is designed to work on holes that have a concave angle in their outline. A concave hole with at least one internal angle with a value higher than 180°.
The selection is done by clicking on one of the edges of the hole.
 


Convex Hole

The Convex Hole Target is equivalent to the Hole Target except that it is designed to work on holes which have a convex angle in its outline. A convex hole only has internal angles between each edge which are less than 180°.

The selection is done by clicking on one of the edges of the hole.

 


Two Holes

The Two Holes Target is specific to an Action that needs to have two holes selected to be performed. For example, the Edge Bridge Action will generate bridging topology across the distance between two clicked holes.

The Two Holes Target is done in two steps by clicking an edge of the first hole, then an edge of the second hole. For each click, the ZModeler brush widget will instruct you to ‘Click 1st Edge’ or ‘Click 2nd Edge.’

Important!

Note:
You can change your point of view while selecting the two holes. This Target only evaluates clicks on hole edges and ignores all others, such as to rotate the model.