Primitives

Primitives

ZBrush Primitives

ZBrush includes several parametric primitives which, when combined with masking and initializing options, allow you to create thousands of different shapes. Experiment by changing the default settings in the Tool > Initialize sub-palette. (This sub-palette is only available when a parametric object is selected.) Primitives are strictly an object generator and cannot be sculpted on as they are. To sculpt a primitive, turn it into a Polymesh by pressing the Tool > Make PolyMesh3D button.

 

Tool palette with Primitive selected

Tool palette with Primitive selected

The Tool palette when a primitive is selected. The primitive has been modified using Initialize settings and masks.

 


User Guide > 3D Modeling > Modeling Basics > Creating Meshes > Primitives