Clip

Clip Curve

Clip Curve

The Clip Curve uses a curve to push the polygons. By default, this is a straight line.

Tap the ALT key to create an invisible point that will transform the line into a curve.

By default, the Clip Curve creates a straight line, which pushes all the polygons to the same plane.

If you want to create an angle at the point position instead of a curve, double-tap the ALT key.

If needed, press the space bar to move your curve while creating it.

Press the ALT key when releasing the cursor if you want to push the polygons on the other side of the curve, according to the curve shadow position.

Drawing a Clip Curve

On the left, the Alt key has been tapped once in two different positions to create the curve. On the right, the Alt key has been tapped once to create a curve and then tapped twice to create an angle.

The shadow of the Clip Curve must always be on the same side of the curve. Basically, the Curve pushes all polygons in the direction of the gradient side of the curve. A curve which looks like a letter “S” would not work as the curve gradient will reverse twice and produce an unexpected result.

Valid/Invalid Clip Curves

On the top: Valid clip curves. Note that the bottom section of the last one on the right is at the limit of working. On the bottom: invalid curves which can produce unexpected results. The curve is crossing its shadow.

Note: It is not possible to edit the clicked points after they have been created.

Clip Circle

Clip Circle

The Clip Circle uses an ellipse to push the polygons. By default, all the polygons outside of the circle will be pushed to the border of the drawn circle.

Hold the ALT key when releasing the mouse button if you want to push the polygons located inside of the circle. This will allow you to create clean circular edges in a mesh’s existing hole. (The clip brushes cannot be used to create holes in topology, but they can reshape existing holes.)

By activating the Center and Square features in the Stroke Palette you will draw a perfect circle with the center located at the initial brush click.

If the Middle Cross indicator is over the mesh when holding the ALT key, the geometry within the circle will be pushed out instead of being clipped.

If needed, press the spacebar to move your curve while creating it.

Note: It is not possible to edit the clicked points after they have been created.

Clip Circle Center

Clip Circle Center

Clip Circle Center is the same brush as Clip Circle, except that the stroke creates a perfect circle using the Square and Center options located in the Stroke palette. By default, all the polygons outside of the circle will be pushed to the edge of the drawn circle.

Hold the ALT key when releasing the mouse button if you want to push the polygons located inside of the circle.

If needed, press spacebar to move your curve while creating it. Note:

It is not possible to edit the clicked points after they have been created.

Clip rectangle

Clip Rect

Clip Rectangle uses a rectangle to push the polygons. By default, all the polygons outside of the rectangle will be pushed to the border of the drawn shape.

Hold the ALT key when releasing the mouse button if you want to push the polygons located inside of the rectangle. This will allow you to create clean square holes in a mesh that already has a hole. (The clip brushes cannot be used to create holes in topology, but they can reshape existing holes.)

By activating the Center and Square features in the Stroke Palette you will draw a perfect square centered on the initial brush click.

If the Middle Cross indicator is over the Mesh when holding the ALT key then the geometry within the rectangle will be pushed out instead of being clipped.

If needed, press the spacebar to move your curve while creating it.

Note: It is not possible to edit the clicked points after they have been created.