A version of the Gizmo3D which uses cloth simulation. With this you are able to use the Gizmo3D to control what’s happening without actually running the simulation.
When scaling smaller with the TransposeCloth brush the mesh will ripple. Turn on AllowShrink/Allow Expand (or select the standard TransPose brush) to scale normally.
Slightly moves the surface, causing ripples.
Drags the surface. Good for controlling how the cloth drapes.
Shapes the surface as if is covering a sphere.
Similar to Inflate, however this brush is based off the Standard brush and so will not inflate the surface normals.
Scrunches slightly twists the surface for wrinkles and folds.
Pulls the cloth as if you have grabbed hold and dragged it.
A lot less simulation, giving more control to you rather than the cloth dynamics. There will be less stretching with this brush than the Cloth Pull brush.
Pulls the surface in on itself, creating a crease. Hold Alt to reverse the direction of the crease relative to the surface..
Good for creating wrinkles in objects like pillows, or for wounds and scars in skin. This brush will repeat the pinching along the path of the stroke.
Lifts the surface and moves it about, creating folds as it bunches together. Hold Alt to indent the surface.
Twists the surface with circular motion. Set the Brush >> Twist >> Twist Rate slider to a negative value to twist the opposite direction.
Creates an effect as if the cloth is being blown on. Useful for creating natural effects on loose fabrics.
Draws the cloth together similar to a button on a pillow.
Making Your Own Cloth Brush
Any sculpting brush can be converted to a Cloth brush by activating the Brush >> Elasticity >> Simulation Iterations slider.
This slider functions as a percentage of the Dynamics >> Simulation Iterations slider value. If this slider is set to 100 it will use the full number of Simulation Iterations. If set to 50 it will only use 50% of the number of cycles specified by the Simulation Iterations slider. Lower settings make the brush more responsive but may result in more stretching of the mesh. Conversely, higher settings will give greater accuracy but less responsiveness. A setting of 0 disables cloth simulation for the brush.
Remember that sometimes the effect might not be what you expect. For example, the behaviour of the Dam Standard brush is that it tries to pinch but since simulation attempts to maintain surface area, the two effects tend to fight against each other.
Because cloth simulation attempts to keep the mesh the same, brush-made changes can be overridden. Also, the effect of alphas tends to be reduced.