Array Mesh is a function that relies heavily on parameters and sliders to generate the desired results. This process is not always artist-friendly, so ZBrush also allows control over these parameters using the TransPose line.
- Location of the Pivot Point: the little yellow circle defines the center of the transformations.
- Offset between the source model and its duplicates, with Move.
- Scale factor between the source model and its duplicates, with Scale.
- Rotation between the source model and its duplicates, with Rotate.
- Number of instanced copies.
- Selection of the current stage.
Any changes that you generate with TransPose are automatically applied to the Array Mesh modifiers in the Array Mesh sub-palette.
To use TransPose with Array Mesh, you need to first enable the Tool >> Array Mesh >> TransPose mode switch. After enabling this feature you can freely manipulate TransPose as usual and switch to the different TransPose modes to affect the Offset, Scale, Rotate and Pivot of the Array. The behaviors of TransPose are exactly the same as the ones that are used when manipulating 3D models.