Dynamically Instanced Array Generation
Array Mesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This feature operates in real-time as you edit the structure of the original mesh or adjust the modifiers of the array. Using the sliders located in the Array Mesh sub-palette or simply using Array Mesh with TransPose can quickly generate complex instanced geometry.
The Array Mesh system also incorporates a multi-stage approach that allows you to nest multiple arrays within each other. With this system you can easily create Instanced shapes such as tank treads or full buildings!
Because the Array Mesh is instanced geometry you can at any time modify the original model and see all changes propagate across the entire Array. If you created an Array of windows for a building façade and you now want to add curtains to all the windows, simply modify the original model and the curtains will be applied to all the instances.
Explore the following pages to learn more:
- Array Mesh Stages
- Working with Transpose
- Pivot Point
- ArrayMesh and NanoMesh
- ArrayMesh Presets
- ArrayMesh Settings