Curve Functions

Stroke > Curve Functions sub-section

Stroke > Curve Functions sub-section

Delete

The Delete button will delete all curves. If a curve brush is selected, tapping on the mesh will delete the curves.

Snapshot

Snapshot the curve so that the sculpting and/or polypaint is applied to the model. The curve can then be adjusted or moved to a new position before repeating the snapshot.

Smooth

This option (hotkey 6) relaxes the curve shape and creates a cleaner line. You can repeat the action several times to further enhance the effect.

Curve Smoothness

The Curve Smootness slider influences how aggressively ZBrush will relax your curve as you draw it. Depending on the situation, you may instead prefer to use the Smooth function (explained above) after drawing a curve.

Frame Mesh

Frame Mesh example - each vertex has a green circle, ready to receive a stroke from the Topology brush

Frame Mesh example – each vertex has a green circle, ready to receive a stroke from the Topology brush

Frame Mesh creates a curve corresponding to the opening boundaries of the current mesh. This function can be useful when using the Topology brush to manually retopologize a part of your model, starting from a boundary, or to surround an area with a curve-enabled InsertMesh such as rivets around a panel.

Border

When the Border switch is on, ZBrush will frame partially displayed border edges with curves when the Frame Mesh button is pressed.

Polygroups

When the Polygroups switch is on, ZBrush will frame partially displayed polygroups with curves when the Frame Mesh button is pressed.

Creased edges

When the Creased edges switch is on, ZBrush will frame partially displayed creased edges with curves when the Frame Mesh button is pressed.