Preview Shadows

Render > Preview Shadows sub-palette

Render > Preview Shadows sub-palette

ObjShadow

Controls the intensity of the model’s real-time shadows.

DeepShadow

The Deep Shadow button will increase the intensity of the preview shadows. By having this on the shadows will have a larger gradient range from surface interseting points.

Length

Increases the scan range that ZBrush uses to create the shadow. A larger Length will lengthen and soften the shadow but will also increase computation time.

Slope

Sets the azimuth of the light used to project the shadow. All shadows fall at a 45 degree angle across the canvas. This cannot be altered. Slope controls the angle in Y at which the light casts the shadows. Zero means that the light is directly overhead of the model. A larger number means that the light is more in front of the model.

Depth

Deepens and enlarges the shadows. The effect of Depth depends on the setting for Slope; at small settings of Slope, changing Depth will have little effect.


Reference Guide > Render > Preview Shadows