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Alpha

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The Alpha palette contains a variety of grayscale images known as Alphas. These images look like nautical depth soundings used to map the ocean floor — nearer portions are lighter, more distant portions are darker.

When used with painting tools, Alphas determine the shape of the brush being used.

When used with 3D objects, Alphas can be used to sculpt the objects in unique ways, or as displacement maps.

You can add Alphas to this palette by importing images from disk files, or by grabbing depth information from the canvas (using the MRGBZGrabber Tool). You can export any Alpha as an image file, in a variety of formats.

Unlike standard 8-bit grayscale images which contain 256 gray levels, ZBrush-generated Alphas are 16-bit images which contain over 65,000 gray levels.

Alphas can also be converted to Stencils, Textures, or even 3D meshes. They can also be modified using the Alpha Adjust curve.

Alpha palette

Alpha palette

Import

The Import button loads an image from a saved file. ZBrush recognizes a number of standard image formats for import and export including .bmp (Windows Bitmap), .psd (Photoshop), .jpg (JPEG), .tif (TIFF). You can select multiple alpha images and load them all at once. If you import color images, they will automatically be converted to grayscale.

Important!

For best results, image files should be flattened 16 bit grayscale, saved without compression. In Photoshop, if saving PSD format, makes sure that Disable Compression of PSD and PSB Files is checked under Edit>Preferences>File Handling. If saving as TIFF, make sure NONE is selected for Image Compression in the TIFF Options dialog that appears prior to saving the file.

Export

The Export button saves the current Alpha to an image file in a variety of file formats. Alphas created within ZBrush will be 16 bit or 8 bit depending on how they were created.

Ep (Export processed Alpha)

If pressed, then any alpha that is exported will include the modifications made to it by the AlphaAdjust curve. (This is the same as the alpha that appears in the large thumbnail preview.) If not pressed, then any exported alpha will have its ‘original’ appearance, without modification by AlphaAdjust.

Alpha selection slider

Use the Alpha selection slider to select any item in this palette by number.

R (Restore Configuration)

As alphas are selected, they will be added to the “recently used” set of thumbnails that appears in the Alpha palette. In time, this may cause the palette to grow too large. Pressing R resets the recently used section of the palette to display the original number of thumbnails.

Current Alpha and recently selected Alphas

Alphas can be selected from either the Alpha palette, or the large Alpha thumbnail on the left of the ZBrush canvas. In either case, click on the large thumbnail to bring up the full selection of alphas. Within the palette, you can also click one of the small thumbnails that show recently used alphas, to select it.

The inventory of alphas works the same as others in ZBrush, such as those in the Tool and Material palettes. The active alpha is grayed out to indicate that it is already selected.

Selected Alpha

On the top left, the current selected Alpha. On the right and bottom, previously selected Alphas.

Note: In the Alpha Palette, click one of the small thumbnails and then select an alpha from the resulting popup of the alpha inventory, to have the selected alpha replace the clicked thumbnail, rather than be added to the list of recently used alphas.

To see the name, size, and bit depth of an alpha, hover the mouse over its thumbnail.

Flip H

Flips the alpha left-to-right, making it a mirror-image of itself.

Flip V

Flips the alpha top-to-bottom, making it a mirror-image of itself.

Rotate

Rotates the alpha by 90 degrees clockwise. Height and width remain the same, so if the Alpha is not square, it is stretched to fit the current width and height values.

Inverse

Produces an inverse of the alpha so that white becomes black, darker grays become lighter, and vice-versa.

Surface

The Surface button mode automatically defines the best middle gray value for your alpha. It allows you to add details from the alpha to your sculpt without destroying details already on the surface.

Seamless

With the Seamless slider ZBrush will transform the selected alpha to a seamless pattern. A high value will make large changes to the alpha to make it seamless while a low value will make minor changes.

You may need to increase or decrease this value depending on the complexity of your alpha. Most alphas require a unique setting for best results.

 

Alpha palette sub-palettes

 

 


Reference Guide > Alpha