The Gyro

About the Gyro The Gyro is a control that appears when ZBrush is in Paint Mode, and one of the Move, Scale, or Rotate buttons is pressed. When the Gyro is visible, it allows you to place the most recently drawn stroke. Note: The Gyro can be used to position any type of stroke, not […]

Bamboo Part 1

In this section, we’ll create the ground for our bamboo scene. Set Up a Surface Plane To begin, resize your document. Turn off Document:Pro The Document palette contains everything to control your document’s basic properties. This includes its dimensions, background color, and border color. The Proportional button keeps the relative dimensions of your document the […]

Clip Brushes

The Clip Brushes are different from any other brushes as their operation is always perpendicular to the canvas. These brushes are similar to how the Eraser tool cuts away pixols on the canvas, except that they are used to cut away areas of your model and slice its borders. These Clip brushes do not change […]

Ryan Kingslien

ZBrush contains some great tools for the Environment Artist… Creating A Cliff Wall In this tutorial we will look at how to use a few well-suited tools in ZBrush in the creation of a cliff wall. We will cover creating the basic shape, the natural striation and surface texture of a rocky surface. We will […]

MatCap® Basics

The appearance of an object depends on several things; the surface normals (which determine how the object is shaded), the point from which the object is viewed, the lighting setup (orientation and types of lights) and how the surface reacts to that lighting (for example, how shiny it is).   The MatCap tool uses calibration […]

Projection Master

Projection Master is a unique feature of ZBrush that allows you to use all of the 2D and 2.5D brushes in sculpting, texturing, and otherwise working with your 3D model. How It Works The concept behind Projection Master is simple. While working with a 3D model (usually a very high-resolution one–the more “standard” 3D tools […]

Shortcuts by Palette

1 Keyboard Shortcuts 1.1 General Popup selection (on PC only) Tools – F1 Brushes – F2 Strokes – F3 Alphas – F4 Textures – F5 Materials – F6 (with cursor off canvas area) Show QuickMenu – Spacebar or Right Mouse click Show/hide floating palettes – TAB Assign custom hotkey – Ctrl+Alt+click on item (store hotkeys […]

Shortcuts by Category

1 General Shortcuts Open Project – Ctrl+O Save Project – Ctrl+S Undo – Ctrl+Z Redo – Shift+Ctrl+Z Popup selection (on PC only) Tools – F1 Brushes – F2 Strokes – F3 Alphas – F4 Textures – F5 Materials – F6 (with cursor off canvas area) Show QuickMenu – Spacebar or Right Mouse click Show/hide floating […]

Vector Displacement Maps

In addition to traditional Displacement and Normal Map creation, ZBrush 4R3 introduces the option to create Vector Displacement maps. This map type provides the best of both worlds and helps your other software’s rendering engine recreate all the fine details originally found in your sculpture. About the Vector Displacement Maps To understand Vector Displacement, it […]

Sculpting Brushes

There are many different brushes you can sculpt with in ZBrush. Each brush has a unique property that allows it to do something the other brushes cannot. Also, brushes in ZBrush can be modified using several important controls such as Gravity, Wrap Mode or Density. You can create your own versions of any brush by […]