1. Creating basic shapes to start building upon are important with the ZModeler Brush. This video explains the tool Initialize tab features that allow for quick primitive generation.
2. This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get started.
3. The ZModeler Brush is broken up into three sections of control- Actions, Targets, and Modifiers. It is important to know how to setup your ZModeler Brush to have a complete intuitive experience. This video demonstrates how to choose an action, and apply it to different targets.
4. This video covers the essential features you will need to know when using the ZModeler Brush, including Repeating actions, and using the ALT function to greatly speed up your workflow.
5. QMesh is an especially unique and intuitive mode within the ZModeler Brush that gives you the ability to greatly increase your controls on manipulating polygons.
6. Whether it’s bridging between connected Polys, or two seperate polys, this video will cover how to bridge polygons with multiple options, including customizable control over curvature and resolution. Bridge functions include custom arcs, splines and round corners to name a few.
7. Using PolyGroups with ZModeler is essential for a modeling workflow. See how to apply different methods of PolyGrouping, and using those groups to benefit your modeling workflow.
8. Learn how to take your hard surfaces to the next level by adding controlled bevels to your edges.
9. Learn how to Inset for extruding individual poly faces, poly islands, and more
10. Learn how to delete polygon faces with multiple methods of control
11. Learn the basics of the Extrude action with ZModeler Brush
Poly Insert Point
12. Learn how simple yet effective the Insert Point action is for manipulating geometry
13. Learn the different methods in which the Insert Poly Loops action can add controlled loops for modeling
14. Whether it is moving individual faces based on face normal direction, or moving entire face islands, this video will show you how to use the move action to shape your geometry.
15. This feature will allow you to mask polygons with the benefit of the ZModeler brush functions, for more precise control.
16. This method will allow you to isolate polygon faces with multiple options, and turn them into a perfect square when needed for extruding.
Poly Flip Faces
17. Learn how to flip polygon face normals, allowing you to view the inner portion of your mesh.
18. Using the Transpose poly action, you will achieve an additional level of control when it comes to moving and shaping polygons.
19. The Split action will divide a poly with multiple results, giving you more options to generate clean circular elements, and much more.
20. Learn the many ways in which you can scale deform polygons with this option.
21. Adding creases will give you the ability to retain hard edges, while keeping your polycount low without the need for edgeloops.
Poly Spin Edges
22. This feature gives you control of the allignment and orientation of nanomesh objects on a mesh.
Poly Add to Curve
23. Adding curve selections to your mesh will allow you to have precise control over beveling edges, Insert Mesh brushes, and much more.
Poly Mesh to Brush
24. Generate a mesh for external usage, or generate a NanoMesh brush from the current tool you are editing on, to further your abilities to free flow model with ZModeler.
25. This feature has a wide range of inflation controls when applying to a single poly, all polygons, and other target options.
26. Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
Poly ZModeler Modifiers
27. Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding options.
28. This action separates selected poly’s from a surface, while retaining the selected surfaces shape and form.
Poly Insert NanoMesh
29. Learn the basic of creating an Insert NanoMesh brush.
30. Rotate or Spin selected polygons defined by Targets and Modifiers.