Features introduced in ZBrush® 2021
ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment. When you use ZBrush, you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists worldwide.
ZBrush 2021 continues on the path of creativity and productivity with major new features allowing artists to work even faster and with more freedom. This version carries the ability to experiment and work in a natural way to a whole new level, offering artists greater freedom to express their ideas and discover ways of working that previously have been beyond imagination. Get ready to unleash your creativity!
Cloth is one of the most difficult things to create in 3D. The folds and the way the cloth lies on a surface can challenge all of an artist’s ingenuity and talent. But with cloth simulation and dynamic collision detection the process is made a whole lot easier. The ability to control the effect by running a simulation that can be stopped and restarted at any time, or alternatively by using the new cloth brushes to affect the result directly, makes the whole process easy and fun.
Read more about Cloth Simulation here.
A new feature for Dynamic Subdivision, you can now add thickness to single-sided meshes. This means you can add thickness as and when you need it, and adjust at any time, instead of having to plan in advance.
Read more about Dynamic Thickness here.
MicroPoly is a new feature for Dynamic Subdivision that allows the tiling of meshes to produce cloth weave and other materials. Easily switch between different MicroPoly meshes to get exactly the effect you are after. Combine with Cloth Simulation to produce amazingly realistic results.
Read more about MicroPoly here.
Two major additions have been made to ZModeler: Edge Extrude for creating single-sided meshes and re-topology. And Inset Equidistant for creating insets that don’t change you existing topology profile.
Read more about ZModeler Additions here.
When you have several versions of the same object in your scene it can be tedious and time-consuming when you need to update them.
With the revised NanoMesh Edit Object functionality this is now easy – work on the original and see the copies update in real time.
Read more about NanoMesh Additions here.
iMage3D Gif and iMage3D PNG
Introducing a new way to save your models! The iMage3D GIF and iMage3D PNG formats allow you to share your files in *.GIF and *.PNG images. Want to share your work on Social Medias? Simply save your model as an iMage3D GIF or iMage3D PNG and create the post! When saved the file will be stored in a standard *.GIF or *.PNG format showing you a thumbnail of the mesh along with the 3D information built in..
Read more about iMage3D Gif and iMage3D PNG here.
Find in this section all the various other additions and changes made in ZBrush 2021.
Read more about Other Additions here.