About ZBrush® 2020
ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment. When you use ZBrush, you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists worldwide.
ZBrush 2020 continues in the path of creativity and productivity with major new features allowing artists to work even faster.
Being able to clearly visualize a model’s thumbnail or silhouette is essential for making refinements while designing in 3D, as well as for visualizing new shapes.
Thumbnail View is a small window located at the top left of the ZBrush canvas that allows you to view a mirrored thumbnail image of the model with its selected colors and materials, or to optionally use a Silhouette Mode to view the pure forms.
Read more about Thumbnail here.
CamView creates a small 3D figure and links it with whatever model is currently in Edit mode in the ZBrush canvas. This small figure rotates along with the model that you are actively sculpting.
CamView makes it easy to always know where your model sits within the virtual XYZ space. It also offers an interchangeable one-click navigation view which allows you to switch between orthographic view states. (Front-back-left-right-top-bottom)
There are multiple default presets available to choose from. ZBrush also offers the ability to load any model to create your own custom CamView presets.
Read more about CamView here.
Draw Draft Analysis
Draw Draft Analysis displays the draft angles of a model for mold making.
Based on a chosen “pull direction,” this feature displays whether the draft angles will allow you to remove a model from the mold. It will identify any surfaces that might require correction due to problematic surface angles, providing real-time analysis updates.
Read more about Draw Draft Analysis here.
PolyPaint From Thickness
The From Thickness feature gives you the ability to evaluate the distance between the outer and inner walls of a surface intended for 3D Printing and manufacturing. This information is essential for identifying where corrections might be necessary in the surface areas on the model before final output for manufacturing.
Read more about PolyPaint From Thickness here.
PolyPaint From Draft
PolyPaint from Draft generates color based on the draft angle captured by the camera. This feature utilizes the Draw Draft Analysis system together with the ZBrush camera. It generates the draft angles displayed from this Draw Draft Analysis as red and green PolyPaint.
Read more about PolyPaint From Draft here.
Mask by Draft
MaskByDraft uses the Draw Draft Analysis features to generate a mask based on the draft angle captured by the camera.
Generating masks from draft angles offers the ability to extract negative molds for prototyping, as well as providing other modeling and sculpting benefits.
Read more about Mask by Draft here.
Adjust Colors – PolyPaint & Texture Maps
Adjust Colors allows you to make color adjustments based on hue, intensity, contrast, gamma, and tint of a model’s PolyPaint assigned to the vertex points themselves, as well as any existing texture Map from UVs.
Read more about Adjust Colors – PolyPaint & Texture Maps here.
Mask By PolyPaint
Mask by PolyPaint offers the ability to isolate areas for color correction by use of eight Mask by Color channels. Having the ability to mask select PolyPaint give you flexibility to protect areas based on PolyPaint colors, make 3D extractions from masks, as well as many other sculpting and modeling techniques.
Read more about Mask By PolyPaint here.
Sculpt & Paint Morph UV
Morph UV is a feature that morphs a 3D mesh into its flattened (2D) UV shell. While morphed you have the option to sculpt and paint with ZAdd, ZSub, and MRGB information. Once finished, turning Morph UV off will morph the model back into its 3D state with all details applied.
Read more about Sculpt & Paint Morph UV here.
DecoCurve brushes simulate the effects from the classic 2.5D Deco tool, but as a true 3D sculpting & painting brush. These brushes use Stroke >> Curve Mode functionality to simulate the natural application of an alpha projection onto the surface.
Read more about DecoCurve Brushes here.
From Brush evaluates sculpted brush strokes on a surface and captures those details as an alpha. This system offers a highly customizable way to sculpt your own details to repeat on other areas of the model, build alpha brush libraries and more.
Read more about From Brush here.
Hatch brushes offer the ability to apply sculpting strokes in a back and forth motion without picking up your cursor, but only add or subtracting in the forward direction of the stroke. This functionality makes it easy to apply sculpting strokes in a sketch-like fashion. It also reduces adding or subtracting too quickly from a surface, helping give brush stroke precision.
Read more about Hatch Brushes here.
The HistoryRecall brush gives you the ability to capture the depth position of a model’s sculpted details by use of the Undo History timeline, and then project those details onto a completely different model by use of brush strokes.
Read more about HistoryRecall Brush here.
The MoveInfiniteDepth brush allows you to move the surface of the model based on its orientation relative to the camera. Regardless of the model’s local coordinates, this brush evaluates the camera’s view to establish the depth direction for your brush stroke without the need for other tools such as Masking, or Gizmo3D.
Read more about MoveInfiniteDepth Brush here.
No Back & Forth Mode
This mode allows you to apply sculpting strokes in a back and forth motion without picking up your cursor. No matter how you move the cursor, the brush will only add or subtract while moving in the stroke’s forward direction. This offers the ability to reduce the amount of detail buildup or overlap that can occur while sculpting in a sketch-like fashion and improves stroke precision.
Read more about No Back & Forth Mode here.
Project Undo History
ZBrush remembers the sculpted and painted details within the Undo History timeline. Project Undo History gives you the ability to go back in time to set a restore point and project this information back into the model. With this feature you can choose any point in the timeline to project back onto the model.
Read more about Project Undo History here.
XTractor brushes give you the ability to capture surface details into an alpha to be reused for further sculpting with XTractor or other brushes. Each XTractor brush type uses a different method to capture the sculpture details, as well as using the same method to reapply the captured surface details for quick and easy use.
Read more about XTractor Brushes here.
Adjust the strength of color displayed on the model by use of the Fade Opacity slider.
Whether you have PolyPaint applied to a surface or UVs with a texture map, you can change the visibility of those colors in order to better focus on the sculptural aspects of the model.
Read more about Fade Opacity here.
Find in this section all the various other additions and changes made in ZBrush 2020.
Read more about Other Additions here.