What’s New in ZBrush 2018

About ZBrush® 2018

ZBrush 2018 brings the concept art and creative sculpting to a new level with the integration of a new technology: Tessimation which is able to add and remove polygons on the fly and combined with brushes, it becomes Sculptris Pro. Discover a new freedom of sculpting where you can add large or tiny details to anymesh without focusing on the underlying topology.

New deformers have been added which will complete your arsenal of utilities for applying simple to complex deofrmation to your model or simply using them as a full creation tool with the new Project Primitive.

And in addition to the other additions, you will find the new PolyGroupIt plugin which makes the PolyGroups creation fast and easy, especially on hard surfaces models. Don’t forget that PolyGroups are everywhere in ZBrush, from manipulation, visibility and base structure for creation tools.

New Sculptris mode with new associated brushes, new deformers, multiple copy through the Gizmo3D, PolyGroupIt, new curve stroke mode as well as updated in Deci­mation Master and 3D Print Hub and many other enhancements combine to speed up your workflow, making it a joy to create whatever you might imagine.


Troll – ZBrush Artist: James Cain

Sculptris Pro

We are pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt!

Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details.

With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dy­namically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.

Read more about Sculptris Pro here.

New Gizmo 3D Deformers

With ZBrush 2018 we have expand this collection of deformers to a grand total of 27. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.

One unique deformer, Project Primitive, gives the capability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and so much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geom­etry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust and much more.

Read more about the New Gizmo 3D Deformers here.


ZBrush 2018 provides PolyGroupIt — an entirely new way to create the polygon groupings that are so essential to a smooth workflow.

PolyGroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click. Creating PolyGroups has never been so easy.

With PolyGroup It you can delete, add, copy & paste, grow or shrink, create Poly­Groups symmetrically and even use PolyPaint to trace out exactly what you want your PolyGroups to look like.

Read more about PolyGroupIt here.

Other Additions and Changes

The various additions added in ZBrush 2018 or changed since ZBrush 4R8 which are not covered elsewhere in this documentation.

Read more about the Other Additions and Changes here.