Rendering

BPR

The Best Preview Render (or BPR) will render a model using high quality anti-aliasing as well as options including subsurface scattering and fibers effects. Additional control is possible using an extensive set of filters.

Separate render passes, including shadows and ambient occlusion, can be exported for compositing in an image editing or compositing program.

 

Materials and MatCap™

In ZBrush, the appearance of any surface is affected by several things – its base color, its texture image (if it has one), the lighting that falls on the surface, and its material. The material changes the way the lighting reacts with the surface so that it may appear – for example – shiny, bumpy, reflective, metallic or transparent. There are many preset materials in ZBrush to give you control over a scene. In addition, each material can be modified to create new materials.

MatCap™

What if you could create a surface material and lighting environment simply by painting an object so that it looks like you want it to look? What if you could create that surface material by sampling points from an existing image that already features the material and lighting environment you want? For a great many (probably the majority) materials and lighting environments, this is exactly what MatCap (Material Capture), allows you to do.

 

Surface Noise

Since ZBrush 4R7 the BPR Render system will now render all Surface Noise as dis­placement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.

 

ZBrush to KeyShot

With the ZBrush to KeyShot Bridge you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don’t already own Key­Shot 5 or if its price is simply out of your reach, a “special edition” KeyShot for ZBrush is also available*.The ZBrush to KeyShot Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures — and of course the new NanoMesh and Array Mesh. If ZBrush can display it, KeyShot can render it!* The KeyShot for ZBrush edition is based on KeyShot HD functionality except for two points: It can only communicate with ZBrush (no importing from other packages) and there are no restric­tions on rendering size. Luxion normally sells KeyShot HD for USD 995 but the introductory price to bundle of the ZBrush to KeyShot Bridge together with Keyshot for ZBrush is only USD 249. After the introductory period, the regular price will still be a terrific value at USD 349.