↑ Return to Main Features

Import & Export

Share

GoZ

GoZ is a one-step solution to working with other programs.

With GoZ™ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ™ will transfer your mesh to a GoZ™-enabled application of your choice and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ™ will automatically remap the existing high-resolution details to the incoming mesh, even if you’ve significantly changed the topology in your other application! GoZ™ will take care of simple operations such as correcting points & polygons order, as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map creation and transferring to any other GoZ™-enabled application.

 

Normal, Displacement and Vector Displacement

You can create normal, displacement and vector displacement maps in ZBrush for rendering your model in other programs. Maps can be exported in a variety of formats and bit depths.

 

Decimation Master

Decimation Master allows you to greatly reduce the polygon count of a model while preserving the high resolution detail. By decimating your model your can reduce its polygon count to a level that can be handled by other 3D programs without sacrificing detail.

 

File formats

ZBrush supports various formats for import and export of 3D models.

Import formats:

  • Wavefront OBJ (*.obj)
  • Maya (*.ma)
  • Mesh Ascii (*.mesh)
  • Mesh binary (*.meshb)
  • GoZ (ZBrush format for GoZ-enabled programs)
  • STL (*.stl) using the 3D Print Exporter plugin

Export formats:

  • Wavefront OBJ (*.obj)
  • Maya (*.ma)
  • Web3D Standard (*.x3d)
  • GoZ (ZBrush format for GoZ-enabled programs)
  • STL (*.stl) using the 3D Print Exporter plugin
  • VRML (*.wrl) using the 3D Print Exporter plugin