Modeling Methods

Sculptris Pro Sculptris Pro is a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having […]

Polygon Actions

    PolyMesh3D Initalize 1. Creating basic shapes to start building upon are important with the ZModeler Brush. This video explains the tool Initialize tab features that allow for quick primitive generation. ZModeler Introduction 2. This video introduces you to the ZModeler Brush and a few of the basic functions you will need to get […]

Polygon Actions

You will find below the different Actions that can be applied to the polygons of a model using the ZModeler brush. The ZModeler brush is context sensitive. To access its Poly menu you need to hover over a polygon before right-clicking or pressing the space bar. Some Actions have behaviors that will be totally different […]

ZModeler Videos

Introducing the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not limited to it. Adding on to the standard methods of low polygon modeling, we have developed an all-in-one brush that will allow you to not only access all low poly modeling […]

Benjamin Leitgeb

Sculpting Folds in Fabric and Clothing In this short breakdown I will show you how I did the clothes on my “For the King” project. I think the first and most important step is that you start to familiarize yourself with the object you are trying to model and its behavior. I used flickr.com and […]

New in ZBrushCore 2021

Features Introduced in ZBrushCore® 2021 Explore the ZBrushCore 2021 features below! Dynamic Subdivision Display your model as a higher polygon version of itself, letting you see what it would look like when subdivided and smoothed without actually dividing the polygons. In ZBrushCore, this feature includes the FlatSubdiv and SmoothSubdiv options. While working with Dynamic Subdivision […]

ZBrushCoreMini

  Welcome to ZBrushCoreMini® 2021, the mini and free version of ZBrushCore®. ZBrushCoreMini is designed for new artists of all ages, with a streamlined interface that lets anyone jump right in and start sculpting without needing to spend time learning a bunch of menus, palettes and settings. ZBrushCoreMini is so easy and fun, you can […]

Global Settings

Sculptris Pro Global Settings Found in the Stroke palette under a sub-palette of the same name Sculptris Pro of­fers a few options that are important to understand if you want the best control over your sculpting or to start creating your own brushes. Users will find their own preferences for which options are enabled or […]

Sculptris Pro

Sculptris Pro – Digital clay to the next level Sculptris Pro is a global editing mode for ZBrush that provides unique behavior for multiple sculpting and painting brushes. When Sculptris Pro is enabled, brushes will modify the topology of your model on the fly to ensure that the brush shape is accurately maintained. You can […]

Live Boolean

True geometry additions and subtraction for complex creations ZBrush includes a complete Boolean system in addition to its other Boolean-style features like DynaMesh and Remesh All. These features all use the SubTool operators to define if a SubTool will be used as an Addition, Subtraction or Intersection model. This Boolean tool is composed of two […]