LightCap™ is a new way to create both Materials or Matcap™ in real-time by manipulating directly the lights they simulate. Using the LightCap Designer is simple and really powerful, even it is important to take in consideration that some difference exists between a Material and a Matcap, which have an impact on how you are […]

LightCap Horizon

The LightCap Horizon sub-palette includes functions for manipulating the orientation of the LightCap, and for creating and adjusting a Horizon Line.   Longitude and Latitude The Longitude and Latitude sliders allow you to rotate your LightCap on the horizontal and vertical axes, effectively changing the lighting direction. This is a great and quick way to […]

LightCap Adjustment

The LightCap Adjustment sub-palette includes several functions, which will globally alter or transform the current LightCap in opposition to the LightCap settings, which will only affect the selected light.   Exposure The Exposure slider allows you to apply a multiplier on all the light intensities of the LighCap. This is very similar to the Exposure […]


The LightCap sub-palette is used to create a new LightCap™. LightCap is a way to create a Material or Matcap in real-time by manipulating directly the lights they simulate. Open Open a LightCap file. Save Save the current LightCap to a file on disk. Diffuse Switch to this channel in order to manipulate the lights […]

Data Types

Supported and Non-Supported ZBrush Data Types The KeyShot for ZBrush Bridge allows you to produce high quality renders in a single click without the need for converting your models to a specific type of file. KeyShot will not only render your geometry, but also many of ZBrush’s proprietary functions like ZSpheres and ZSketch. This list […]


Environmental Reflections for Best render The Render > Environment subpalette allows you to globally reflect a single image or color on all the objects in the scene with reflective surfaces. The amount of environmental reflection is set in the Material palette for each material. This effect can only be used with the Best renderer. For […]


To create more immersive renders, ZBrush allows the loading of a background image for use as an environment map, projected onto a sphere that surrounds your scene. The background utilities are located in the Light > Background sub-palette. An image used in this manner must be a panorama with a ratio of 2:1. In other […]


Because a ZBrush scene has depth and material properties, virtual lights are required to illuminate the canvas and the objects it contains. The Light Palette provides controls for setting and adjusting these lights. ZBrush calculates shading based on the number, type, strength, and position of the lights in the scene. Lights are added or subtracted […]

Render Properties

Details Preview Render Maps Details Level. By increasing the Details slider, you will increase the quality of your render. This is done by creating larger maps for the Light > Environment Maps and will also affect the quality of LightCap creation from a background image. These environment maps control the overall quality of material output. […]


The Material > Modifiers sub-palette provides a vast variety of ways to customize the effects of the selected material. Most effects determine how the material interacts with light. Some materials are organized with different sets of modifiers within multiple Shaders; click the active Shader buttons to access them. All shaders and their effects are combined […]