LightCap™

…a background image.   An example of a Background image used to create a LightCap.   The opposite is also possible with LightCaps: ZBrush can generate a background image from all lights and color that are on in the LightCap Designer. LightCap will store all the lighting information based on a sphere, it is easy to project this information as a background image, which then, will fit the look and feel of your model with its Matcap or…

LightCap

The LightCap sub-palette is used to create a new LightCap™. LightCap is a way to create a Material or Matcap in real-time by manipulating directly the lights they simulate. Light > LightCap sub-palette Open Open a LightCap file. Save Save the current LightCap to a file on disk. Diffuse Switch to this channel in order to manipulate the lights that will affect the diffuse of any material. Any changes done to the lights settings will be linked…

LightCap Adjustment

The LightCap Adjustment sub-palette includes several functions, which will globally alter or transform the current LightCap in opposition to the LightCap settings, which will only affect the selected light.   Light > LightCap Adjustment sub-palette Exposure The Exposure slider allows you to apply a multiplier on all the light intensities of the LighCap. This is very similar to the Exposure in photography. Gamma The Gamma sliders allows…

LightCap Horizon

The LightCap Horizon sub-palette includes functions for manipulating the orientation of the LightCap, and for creating and adjusting a Horizon Line.   Light > LightCap Horizon sub-palette Longitude and Latitude The Longitude and Latitude sliders allow you to rotate your LightCap on the horizontal and vertical axes, effectively changing the lighting direction. This is a great and quick way to change the global light and color orientation…

Background

…movie, making a Turntable or creating a History animation, the background image will match your camera movements. Note: only rotation is synchronized; for panning and zooming the background will remain static. LightCaps The LightCaps function lets you create a LightCap (Light Capture) based on the shading information within the background image. Once this has been done the LightCap image can be accessed and applied using the Light palette….

Background

…s uses the data within the image to extract color and light intensity which is then used as actual lights by the ZBrush rendering engine. In other words, rather than painstakingly creating lights to fit the background image, LightCap does the work automatically. A model integrated with a Background image and using its information to light the model through a LightCap Note: For a high quality background, it is advised to use a large image such as…

Render Properties

…larger maps for the Light > Environment Maps and will also affect the quality of LightCap creation from a background image. These environment maps control the overall quality of material output. For quick renders or quick LightCap creation, keep the default setting of 1. Once satisfied with your various settings you can then increase the Details slider’s setting to create environment maps with a higher dynamic range, resulting in your best…

Data Types

…in ZBrush will be what you can expect to see in KeyShot.   Environmental Data ZBrush Lights: The lights set in the Light palette are not supported in KeyShot. LightCap: This is not directly supported. The effect of any LightCap is con­verted to be a part of the the ZBrush Material in KeyShot. This means that your material will look the same there, but if you change materials in KeyShot the LightCap “result” will be lost. Background color:…

Light

…efined with their own ambient intensities which are independent of this light setting. Distance Global Lights and Environment Distance.   Light palette sub-palettes Lights Properties Background Environment Maps LightCap LightCap Adjustment LightCap Horizon Lights Type Lights Placement Lights Shadow   Reference Guide > Light Click to share on Facebook (Opens in new window) Click to share on Twitter (Opens in new window) Click to…

Lights

…e the placement of the current light; click it to toggle it from a front light to a backlight, or vice versa. Lights and MatCap Materials When setting up lights it is important to remember that MatCap materials have their lighting baked in, so the lights in the Light palette will not affect the material. However, you may want to set up some lights for Best or BPR renders so that shadows are cast. Alternatively, you could consider using LightCap….