Search results for: lightcap

LightCap

LightCap example
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LightCap™ is a new way to create both Materials or Matcap™ in real-time by manipulating directly the lights they simulate. Using the LightCap Designer is simple and really powerful, even it is important to take in consideration that some difference exists between a Material and a Matcap, which have an impact on how you are using both with the LightCap: A Matcap is a Material with light information backed in as an image, as soon as it is created…

LightCap

Light > LightCap sub-palette
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The LightCap sub-palette is used to create a new LightCap™. LightCap is a way to create a Material or Matcap in real-time by manipulating directly the lights they simulate. Light > LightCap sub-palette Open Open a LightCap file. Save Save the current LightCap to a file on disk. Diffuse Switch to this channel in order to manipulate the lights that will affect the diffuse of any material. Any changes done to the lights settings will be linked…

LightCap Adjustment

Light > LightCap Adjustment sub-palette
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The LightCap Adjustment sub-palette includes several functions, which will globally alter or transform the current LightCap in opposition to the LightCap settings, which will only affect the selected light.   Light > LightCap Adjustment sub-palette Exposure The Exposure slider allows you to apply a multiplier on all the light intensities of the LighCap. This is very similar to the Exposure in photography. Gamma The Gamma sliders allows…

LightCap Horizon

Light > LightCap Horizon sub-palette
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The LightCap Horizon sub-palette includes functions for manipulating the orientation of the LightCap, and for creating and adjusting a Horizon Line.   Light > LightCap Horizon sub-palette Longitude and Latitude The Longitude and Latitude sliders allow you to rotate your LightCap on the horizontal and vertical axes, effectively changing the lighting direction. This is a great and quick way to change the global light and color orientation…

Background

Light > Background sub-palette
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…hen recording a movie, making a Turntable or creating a History animation, the background image will match your camera movements. Note: only rotation is synchronized; for panning and zooming the background will remain static. LightCaps The LightCaps function lets you create a LightCap (Light Capture) based on the shading information within the background image. Once this has been done the LightCap image can be accessed and applied using the Light…

Background

Background example
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…olor depth, which stores a wider range of color and light information compared to a classic 8-BIT image like a jpg. Rather than simply serving as a great-looking background, these images can also be used by ZBrush to create a LightCap. This process uses the data within the image to extract color and light intensity which is then used as actual lights by the ZBrush rendering engine. In other words, rather than painstakingly creating lights to fit…

Light

Light palette
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…can be defined with their own ambient intensities which are independent of this light setting. Distance Global Lights and Environment Distance.   Light palette sub-palettes Lights Properties Background Environment Maps LightCap LightCap Adjustment LightCap Horizon Lights Type Lights Placement Lights Shadow   Reference Guide > Light…

Render Properties

Render > Render Properties sub-palette
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Render > Render Properties sub-palette Details Preview Render Maps Details Level. By increasing the Details slider, you will increase the quality of your render. This is done by creating larger maps for the Light > Environment Maps and will also affect the quality of LightCap creation from a background image. These environment maps control the overall quality of material output. For quick renders or quick LightCap creation, keep the defau…

Environment

Field of View = 0
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…ht above the canvas. Range = 0 to 180 degrees. Default = 0. Field of View = 0 Field of View = 120 Field of View = 180   Environmental Reflections for BPR Environmental reflections can be used with BPR by by creating a LightCap from the panoramic Background with the Reflect option turned on. For further details see the LightCaps section for the Background sub-palette.  …

Environment Maps

Light > Environment Maps sub-palette
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The Light > Environment sub-palette provides controls for global environment illumination. The settings are used by any new LightCap which will automatically create the images. Light > Environment Maps sub-palette Gdm – Global Diffuse Map icon Click the Global Diffuse Map icon to select the image used for diffuse shading in all light environments. Images are selected from the Texture palette pop-up; to load an image from disk, selec…

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