Decimation Master

With Decimation Master you can easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrush, allowing you to export them to your other 3D software packages. Sculpt […]

Sculptris Pro

Enable When the Enable button is activated the selected brush will use Sculptris Pro mode when the Sculptris Pro button is on in the Stroke palette. Use Global When the Use Global button is activated the selected brush will use the Sculptris Pro settings located in the Sculptris Pro section of the Stroke palette. When […]

Sculptris Pro

Sculptris Pro When the Sculptris Pro button is enabled all brushes that are compatible with Sculptris Pro mode will add triangle tesselation with each brush stroke. This mode will also deciamte where needed as the brush is applied to the surface. Adaptive Size When the Adaptive Size button is activated the Draw Size will control […]

Global Settings

Sculptris Pro Global Settings Found in the Stroke palette under a sub-palette of the same name Sculptris Pro of­fers a few options that are important to understand if you want the best control over your sculpting or to start creating your own brushes. Users will find their own preferences for which options are enabled or […]

Using Sculptris Pro

Using Sculptris Pro The Sculptris Pro mode is as easy to use as it is versatile. Harnessing its full poten­tial only requires you to keep a few items in mind. Sculptris Pro works with raw polygons and is not compatible with subdivision sur­faces. Your model must be a PolyMesh 3D and must not have subdivision […]

Sculptris Pro

Sculptris Pro – Digital clay to the next level Sculptris Pro is a global editing mode for ZBrush that provides unique behavior for multiple sculpting and painting brushes. When Sculptris Pro is enabled, brushes will modify the topology of your model on the fly to ensure that the brush shape is accurately maintained. You can […]

2018 Deformers

List of New Deformers Find below the list of the 2018 deformers found in the Gizmo 3D. Some of them simply apply a deformation to the current model while others may apply topology modifications like adding edge loops or more drastic changes. Bevel Crease Deformer Hard and Soft Inflate Offset Project Primitive Remesh by DynaMesh […]

Import & Export

GoZ GoZ is a one-step solution to working with other programs. With GoZ™ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ™ will transfer your mesh to a GoZ™-enabled application of your choice and instantly set up […]

Tips and Tricks

Here are a number of Tips and Tricks to keep in mind when using ZRemesher: While ZRemesher can work with a very large number of polygons, it is recom­mended to reduce your count before using ZRemesher, if possible. For example, if you have 6 levels of subdivision, you might find that level 4 has enough […]