Decimation Master

With Decimation Master you can easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrush, allowing you to export them to your other 3D software packages. Sculpt […]

ZBrush 2021.6

  Release Notes for ZBrush 2021.6 ZBrush 2021.6.6 Update This release brings feature parity with ZBrushCore and ZBrushCoreMini. Of special note, Chisel 3D and VDM (Vector Displacement Mesh) brushes now work with Sculptris Pro mode, providing an easy way to build out your base meshes uses pre-sculpted elements. Updated Added several new Chisel 3D brushes. […]

New in ZBrush 2021.6

An example using the MeshProject and ExtrudeProfile brushes – ZBrush artist: Paul Gaboury Welcome to ZBrush 2021.6 ZBrush 2021.6 continues on the path of creativity and productivity with major new features allowing artists to work with even greater freedom. Explore ideas in a natural and direct manner. Sketch out concepts and develop shapes almost at […]

Sculptris Pro

Enable When the Enable button is activated the selected brush will use Sculptris Pro mode when the Sculptris Pro button is on in the Stroke palette. Use Global When the Use Global button is activated the selected brush will use the Sculptris Pro settings located in the Sculptris Pro section of the Stroke palette. When […]

Sculptris Pro

Sculptris Pro When the Sculptris Pro button is enabled all brushes that are compatible with Sculptris Pro mode will add triangle tesselation with each brush stroke. This mode will also deciamte where needed as the brush is applied to the surface. Adaptive Size When the Adaptive Size button is activated the Draw Size will control […]

Global Settings

Sculptris Pro Global Settings Found in the Stroke palette under a sub-palette of the same name Sculptris Pro of­fers a few options that are important to understand if you want the best control over your sculpting or to start creating your own brushes. Users will find their own preferences for which options are enabled or […]

Using Sculptris Pro

Using Sculptris Pro The Sculptris Pro mode is as easy to use as it is versatile. Harnessing its full poten­tial only requires you to keep a few items in mind. Sculptris Pro works with raw polygons and is not compatible with subdivision sur­faces. Your model must be a PolyMesh 3D and must not have subdivision […]

Sculptris Pro

Sculptris Pro – Digital clay to the next level Sculptris Pro is a global editing mode for ZBrush that provides unique behavior for multiple sculpting and painting brushes. When Sculptris Pro is enabled, brushes will modify the topology of your model on the fly to ensure that the brush shape is accurately maintained. You can […]

List of Deformers

Find below the list of the deformers found in the Gizmo 3D. Some of them simply apply a deformation to the current model while others may apply topology modifications like adding edge loops or more drastic changes. Bend Arc Bend Curve Bevel Crease Deformer Deformer Hard and Soft Extender Flatten Inflate Multi Slice Offset Project […]