Search results for: blendshapes

FBX ExportImport


…, visible or all SubTools. Embedding/non-embedding of texture, displacement and normal maps. Export of PolyPaint as vertex coloring. Polygroups. Smooth or hard normals. Triangulation of meshes on export. 3D layers exported as Blendshapes. Axis system selection. Features supported for import Listed below are the features supported when importing an FBX file into ZBrush. Import of separate meshes as SubTools. Texture, normal and displacement maps…

Maya Blend Shapes

Blend Shapes Export plugin

  Blend Shapes are a key element to animating models in Maya and ZBrush provides a powerful method for creating them. Now, Blend Shapes Export takes this to the next level by allowing you to easily convert sculpted layers in ZBrush into blend shapes for Maya 2008 and above. Allows you to build blendshapes inside ZBrush using 3D Layers. Layers are automatically transferred directly to Maya. Multiple layers and multiple SubTools can be used…

What’s New in ZBrush 4R7


…out Surface Noise here. FBX Import/Export: To continue improving its integration with the artist’s pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more! Read more about FBX Import/Export here. Other Enhancements and Additions: As with past updates, ZBrush 4R7 doesn’t stop at major features. It also includes numerous…

FBX Settings

FBX settings in the Zplugin>FBX Exportimport sub-palette

…(Binary), ascii The bin and ascii switch buttons let you choose between binary and ascii FBX format. Binary will usually be the best choice and has smaller file size.   Layers The Layers mode lets you export 3D layers as Blendshapes if you wish to.   Tris The Tris modeTurn on this option for meshes to be exported as triangular polygons. Leave off if you want polygons to remain as quads.   MayaYUp – Axis systems selector To select a…